Step Three: Upgrade Video to Full Basketball Analytics.
The final step is not likely to happen under the tenure of old-school Mike Hopkins. But it’s now a vital component of professional sports development and improvement. In the new age of one-and-dones, the ability for the coaching staff to detect immediate trends – both good and bad – has never been at a higher premium.
That ability to turn a negative pattern positive over a one-two game period versus six games (20 percent of the season) is a must in the modern NCAA basketball. And the only avenue to arrive at that destination is upscaling the video graphics department to a full scale basketball analytics operation.
What’s the difference?
On one hand, video departments use analog film footage, edited to isolate a player or play, played on a team projector. Those reviews are the simple start stop rewind version of home movies. In the end, the review only captures the eye of the camera lens. Players off camera are ignored completely, and the video analysis is very focused on the angle and film quality.
On the other hand, basketball analytics takes that film review into the 3-dimensional world of computer video graphics.
So you see, as in this video, the basic cut and pass offense is demonstrated via simple basketball analytics. Notice that all players are indicated by a numbered circle.